After deciding what my major was, I did a lot of research online. Bellevue University seemed to offer a respectable program that didn't fall into your typical "online degree" category. Bellevue University's program was affordable, intense, fast-paced and very rewarding. I'm glad I did it.
Management of Human Resources
Game Studies Degree - Bachelor of Science
(Click a course name below to view course details)
GAME 101 Introduction to Game Design
This course explores the practice and form of Games Design. Topics include introduction to interaction design, history of game theory, introduction to methodologies of rule-based systems, collaborative production work-flows, meaningful play and introduction to interactive narrative design. No prerequisites.
GAME 102 Introduction to Game Development
This course further explores the development and practice of Game Design and how it applies to interactive art. Topics include introduction to interactive narrative design, the basics of video game programming and computer-mediated interactive systems, collision management, version control, interface design and exporting. Prerequisite: GAME 101
GAME 103 Introduction to Digital 2D Design
This course provides beginning through intermediate concepts and practice in digital 2D design. Topics covered include fundamentals of digital color theory, digital imaging, selection tools, layering, digital painting tools, and photo retouching. Students will incorporate basic design principles in their texture designs and compositions. No prerequisites.
GAME 104 Introduction to Digital 3D Design
This course provides an introduction to the fundamental concepts of 3D design for digital contexts. Topics covered include fundamentals of volume, space, proportion, weight, mass, digital modeling tools, extrusion, meshes, polygon modeling and curves. Prerequisite: GAME 103
GAME 205 Beginning Portfolio Development
This course focuses on designing an industry quality portfolio and cultivating and maintaining an industry network. The portfolio started in this course will be built upon in subsequent courses and will be used in internship applications. Prerequisites: GAME 102, 104
GAME 206 Intermediate Digital Design
This course further examines the principles of 2D and 3D visual design for games. It places an emphasis on using digital tools to produce concept art and pre- and post-production materials for portfolios and personal projects. Students will explore the processes of asset, interface and environment design. Prerequisites: GAME 102, 104
GAME 207 Introduction to Game Programming
This course explores structured programming in game development. Course topics include languages, programming techniques, algorithms, game testing, game logic, real-time 3D rendering, asset control, and pipeline management. Students will program and complete several games. Prerequisite: GAME 205
GAME 312 Intermediate Portfolio Development
This course focuses on refining the professional-grade portfolio started in GAME 205. Topics covered include occupational social-networking, industry-profiles, visibility and presentation. Prerequisite: GAME 206 and GAME 207
GAME 313 User-Experience/User-Interface Design (UX/UI)
This course provides an in-depth study of game interactivity, including the psychology of user interaction and methods for designing and developing effective interfaces. Combining their previous knowledge of game design and digital imaging with the concepts in this class, students will create portfolio-quality interface designs. Prerequisite: GAME 312
GAME 314 Serious Games and Critical Play
This course examines games and play as used for political, aesthetic and social purposes. Topics covered include the history and contemporary practice of games as performative objects, subversive play, and games for change. Prerequisite: GAME 312
GAME 415 Advanced Digital Design
This course is an advanced examination of the mastery of 2D and 3D visual design for games. It places an emphasis on using digital tools to produce visual asset art and pre- and post-production materials for portfolios and personal projects. Topics covered include the demonstration of a mastery of asset, interface and environment design. Prerequisite: GAME 313, 314
GAME 416 Advanced Portfolio Design
This course focuses on further refining the professional-grade portfolio started in GAME 105 in preparation for GAME 417 Internship/Final Project. Topics covered include jobs-research, interview strategies and presentations. Prerequisites: GAME 313 and GAME 314
GAME 417 Internship/Thesis
This course is the culmination of the program. Students are expected to acquire and successfully complete an internship with a game development studio. If an internship cannot be found, students will work on a final project supervised by the instructor. Prerequisite: GAME 415, 416
GAME 208 Level Design
This course explores the layout and content design of analog and digital interactive spaces. Students will complete a combination of exercises, individual and collaborative projects that address the creation of interactive spaces as emotional feedback systems, reward systems, narrative systems and others. Prerequisite: GAME 205
GAME 209 Interactive Narrative Design
This course examines the role of narrative in interaction design. Course topics include electronic narrative, including principles and techniques of segmentation, navigation, juxtaposition, encyclopedic storylines, and multiple points of view, approaches to non-linear narrative design. Prerequisite: GAME 207
GAME 310 Animation
This course investigates the fundamental principles of digital animation. This course will survey the historical development of the animated film and develop basic skills in preproduction, digital modeling, simulated movement, perception and the basics of digital animation. Additional topics covered include the relationships among; anatomy, motion, weight, and timing through a combination of individual and group projects. Prerequisites: GAME 205 and 206
GAME 311 Interactive Sound Design
This course provides an in-depth study of sound effect design and development within interactive contexts. Topics covered include the history of sound in games, the development of MIDI, audio production process, and approaches to non-linear sound design in games through a combination of individual and group projects. Prerequisite: GAME 205, 206
Minimum Workstation Requirements
- Intel Core i3 or equivalent
- 4 Gigabytes (GB) of RAM
- 500 Gigabytes (GB) of hard drive space
- DVD ROM drive
- Monitor capable of displaying 1280 by 1024 in 32 bit color
- Pointing device (mouse, trackball...)
- Direct3D or OpenGL compatible 3D graphic card with 128 MB of RAM
- DirectSound compatible sound card (not a requirement but recommended)
- You should ensure you have the latest official drivers for your graphics card
- Microsoft Windows (Vista or 7)
- Apple OS X 10.6+
- Microsoft DirectX 10 for DirectX compatible 3D graphic accelerator cards
- For OpenGL, an OpenGL 4.0 compatible graphics card and driver
- the latest versions of Firefox, Chrome or Safari browsers (for the Online Reference)
Additional Hardware Recommendations
- Wacom Tablet
- Dual Monitors
- Scanner or Digital Camera
- Broadband Connectivity (DSL or Cable Modem speed)
Students applying for professional license or certification should verify the University’s offerings meet the requirements with the professional organization.
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